Patch 1.03 notes for Lost Ark

  • Because of this, if you use surge construction, you will most definitely want to change the remaining energy, because at this point, the blade surge is cast at the highest level of surge 0 form.

    This effect will increase the damage of death blade surge by 100%, 110%, and 120% depending on how many death spheres you have equipped at the same time. This effect is superimposed every 0.4 seconds regardless of how many death spheres you have equipped at the same time. In addition to this, the intensity of the attacks made by each superposition will increase by 0.5, 0.5, and 1 respectively.

    The rising club will now be using a frontal attack, followed by a frontal attack, and finally a counter attack hell. The amount of time it takes for the skill to cool down is increased by 6 seconds, but the damage it deals is decreased by 16Last but not least, both the destruction sprint and that claw added a benefit reduction effect, which increased their damage by 6% for a period of 6 seconds. To summarize everything in a nutshell, the shadow hunter obtained a good one, in addition to a 6% level damage increase, and discovered a number of skills. A couple of other things were either added or removed, but overall, you won't notice any significant alterations to the gameplay or the appearance of the player's body. Therefore, if you want to deal more damage to your shadow hunter, you should take this class, which will give you a +6% damage bonus, and then move on to the sharpshooter class. This one has brought you significantly more damage and fundamentally altered the way you play the game. It has also brought you quite a bit more gain. As a result, sharpshooter is no longer considered to be a less desirable bad class. Even though it has improved over time, students continue to avoid it. The frontal attack automatic arrow and the submachine gun both increase vulnerability damage at level 1, and the submachine gun also increases vulnerability damage at level 2.

    In addition to that, the damage dealt by the death shooter has been increased by 4%, and the amount of that increase is dependent on the carving level. To summarize, the gameplay of the sharpshooter has been altered. In spite of the fact that the developers have labeled it a defect in function and navigation, I recommend that players complete this stage. After that, the firing and swinging of a napalm projectile from a multi barrel rocket launcher brought the level of damage caused by the staggered attack to a higher level.

    When compared to the front attack, the rain damage caused by bullets in the back attack is 23 percent higher. The class lettering we've been calling "hunting time" has, at long last, been successful. The exit rate has increased from 20. 27% and 35% to 20. 30% and 40%, so in a nutshell, the total damage of gunmen has increased by 23%. This is especially true if you play hunting construction time now, as it is even better than it has ever been. Therefore, this class has a small gain overall, but I think all gunmen are very lucky, as the exit rate has increased from 20. 27% and 35% to 20. 30% and 40%. Vern Lost Ark Gold moved up to the first class because it didn't significantly weaken despite my efforts to weaken it. This witch belongs to the first class. This class was significantly nerfed during the initial phase of testing on the public test realm (PTR), but after the latest patch was applied, I've noticed that the construction of witch igniter has only been nerfed by 6%. Because this class is still one of the best and most reliable damage makers in the game, the shower counterattack has been added, and the storm attack has had its attack direction switched from front to back.

    The amount of damage taken took a one to two percent hit during the final two identity stages. To summarize, the witch igniter suffered only a 5% to 6% reduction in strength, as Vern Lost Ark Gold previously stated. It is still very good, so if I want to play as a witch, Sasha Lost Ark Gold will be very happy with what I get out of it. As a consequence of this, almost no ability has been altered; therefore, I go to the very last and very last mage. That is, bards; the prelude of such storm skills has been counterattacked, added and sound impact; stigmatized note bundle; rhythm harp; and rap sodium light have all had their cooldowns increased by one second; however, this course has not been altered. At least in my estimation, these two support courses are in an excellent state, and they have not been overwhelmed by anything; consequently, I want to say that there must be a way to avoid changing them before moving on to the following course.

    This class has not suffered any discernible changes that would make it less powerful. Even if only the damage done by skills was increased by 7% plus a little, the only thing that has changed is that energy bullets now shoot 40 faster energy explosions, and the damage has increased by 11%. Additionally, the impact attack has changed from a frontal attack to a counter attack. That sums it up nicely. To summarize, the fact that this course has not been made more difficult makes it a hugely successful option.

    Now that you know the ground course is still very good and has not been significantly altered, you can turn your attention to the final martial artist. If you were worried about the ground course, you no longer need to be. He is a forward on the team. In a similar vein, the fact that nothing has changed is the most surprising aspect of it. The only difference is that the earth shattering strike and the equiaxed skill called spiral impact ability now attack from behind rather than from the front. That is the only change.

    Therefore, you should take a more in-depth look at the void dancer. This class does a good job of piling on the damage, but I still don't care for it because it requires too many skills and it takes too long to build up your defense. Despite its strong damage output, this isn't my favorite class. But in a nutshell, the damage done by all of the void dancers' ordinary skills in profound skills has been increased by 18 points, the damage done by awakening skills has been increased by 14 points, and the rate at which Vince Whistler recovers his mana has also been increased. Both the earth shattering strike and the spiral impact now use the back attack type rather than the front attack type. Finaly, the professional carving known as the first intention has been strengthened from 15, 20, and 25 years old to 16, 24, and 32 years old; therefore, generally speaking, I still do not recommend war dancers; however, if you are a die-hard fan, there must be a good gain in this course; and then go to the newest course, the cemetery, the ability attack tag of master Lancer and Bella Brad has been changed from front attack to back attack; finally, the professional carving known as the first intention hasThen there are additional red skills to consider. Major damage makers such as red dragon horn destruction trust spiral spear, four headed dragon, and star drop pound have a good damage gain, so glavier has a little gain in general. However, I am certain that this class should have greater changes and gain than this patch, so glavier has not changed much except for the increase in DPS that red skills have received. However, if you use control carving, you will notice a significant change.