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Elden Ring's average playtime is about two days on Steam

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    When I mentioned the game did not have a pause option (a Pause button! This isn't even close to making use of cheat codes!) There was a comment from one person that the absence of a"pause" button was an "feature to Elden Ring Runes the game.Let's be very clear here. An ability tree an attribute. Dialog options are also a feature.Not adding something, is not a feature.

    You don't like it? Cool. The truth is, no one would ever be asking for you to choose this option. It's not going to take away from your own personal achievements. Perhaps, if it existed, more people might get to try these games that have been held by you in such highly regarded manner. Perhaps (and it's an big question that is in the space) do they get regarded so highly because you're proud to have the fame of having been through it through to the end?

    But, the developers have been discussing the issue and for the time being that it's not something they are planning for introduce.Fair enough. I'm making progress as it is gradually but surely.I think about it the possibility that FromSoftware introduced a more difficult difficulty... could that be acceptable?

    Elden Ring's average playtime is about two days on Steam

    It seems people are really into Elden Ring. This is, at least, what the statistics of average playtime show.Not that the outrageous critical acclaim, record-breaking viewership on Elden Ring Runes for sale streaming platforms and astonishing sales numbers don't confirm Elden Ring's success already. However, the no-cost Chrome Extension Steam Augmented reveals some interesting facts about Elden Ring on the PC.