As we eagerly await the release of FC 26, fans are buzzing about the new features and gameplay improvements. But while there's plenty to look forward to FC 26 Coins, there are also some notable omissions that have caught the community's attention. After all, knowing what's not included can be just as important as what is.
In this article, we break down seven major things that won't be in FC 26: from gameplay mechanics to clubs and stadiums: giving you the full picture of what to expect when the game drops.
1. Playoffs Removed from Ultimate Team Champions Mode
One of the biggest changes comes to Ultimate Team, EA's most popular mode. In response to player feedback about the grind and required matches, EA has decided to remove playoffs from the Champions mode altogether. This means you no longer have to battle through playoffs to reach the top tier, a move that aims to reduce burnout and streamline competition. While some players will miss the intensity of playoff matches, many will appreciate the simpler qualification path.
2. Agile Dribbling Is Gone
For those who loved intricate ball control, there's some bad news: agile dribbling has been removed from FC 26. EA explained that the mechanic had low usage and made shielding controls inconsistent. The command itself: L2 + R2: along with contextual agile dribbling settings have been completely cut. Players who relied on quick, sharp dribbling moves will need to adapt to more traditional control schemes this year.
3. Timed Finishing Has Been Removed
Timed finishing, a feature introduced in recent years that allowed players to add precision to their shots through well-timed button presses, is also out. EA says the system didn't add meaningful skill depth and was hard to EA FC Coins for sale balance, especially since it disproportionately rewarded long-range shots and felt inconsistent during pressure moments.
The upside? Removing timed finishing shifts focus toward precision shooting, where timing, aim, power control, and shot selection matter more. This could help create a clearer skill gap between casual and competitive players.